NCAA Football 11

September 1, 2010
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NCAA Football 11

  • All-New ESPN Broadcast Package Integration
  • Real Assignment AI
  • An All-New Locomotion System
  • All-New Offensive Styles

Feel the emotion of authentic college football more than ever with NCAA Football 11. From running the ‘no-huddle’ spread offense to walking out of the tunnel locking arms, everything you do and see will be original to your favorite school. With an all-new locomotion engine and real assignment A.I., only NCAA Football 11 gives you 120 ways to win! Product Description From the Manufacturer All New ESPN Broadcast package Synopsis: NCAA Football 11, the highly anticipated 2010 release in th

Rating: (out of 28 reviews)

List Price: $ 59.95

Price: {price-updating}

NCAA Football 11

  • All-New ESPN Broadcast Package Integration
  • Real Assignment AI
  • An All-New Locomotion System
  • All-New Offensive Styles

Feel the emotion of authentic college football more than ever with NCAA Football 11. From running the ‘no-huddle’ spread offense to walking out of the tunnel locking arms, everything you do and see will be original to your favorite school. With an all-new locomotion engine and real assignment A.I., only NCAA Football 11 gives you 120 ways to win! Product Description From the Manufacturer All New ESPN Broadcast package Synopsis: NCAA Football 11, the highly anticipated 2010 release in th

Rating: (out of 43 reviews)

List Price: $ 59.95

Price: {price-updating}

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10 Responses to NCAA Football 11

  1. Weirdo on September 1, 2010 at 5:14 AM

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    Review by Weirdo for NCAA Football 11
    Rating:
    Well, NCAA Football was the reason I bought an XBOX 360 in the first place. I have played every incarnation of college football since Bill Walsh for the Super Nintendo. I’ve played through a whole season already, and here are my random thoughts.

    CONS:

    1. The game stutters. By that, i mean, that about every third game or so, right in the middle of the play, it will freeze, except for the sounds, and then start up again, and then freeze again. Really annoying, but it only does it for one or two plays, every third or fourth game.

    2. I miss Lee Corso. He might be dumb (not as bad as Dick Vitale) but the commentary is severely lacking w/o him. For some of the commentary, my brain will finish his part, “but he just didn’t catch it.”

    3. I wish there was a way you could control the frequency of the replays. A two yard gain does not warrant an automatic replay.

    4. while the espn integration is nice, it gets old after a while, since it is pretty much the same thing, over and over.

    5. Poor quality assurance. While explaining the type of offense in the loading screen, it states, “…total and control of team.” Also, in the credits, it thanks Frenso State, instead of Fresno State. Adds to the rushed feel of the game.

    6. The opponents (CPU) QB will sometime go to hand off the ball to the RB, but not give the ball to him, and the QB will keep running backwards for about 20 more yards.

    20 July 2010

    A couple of things I forgot to mention. There are also times my defensive coverage is holding up, the qb runs out of the pocket, my end comes up, goes to the line of scrimmage, and just stops. By the time i get control of him, the qb (computer) has already either passed it, or started running. annoying. another pain is the when you are on defense and you change the coverage audible (Y and then left) to blitz. EVERY DARN TIME I DO THIS, Brad Nessler has to pipe up with, “it looks like the defense is bring the blitz.” once or twice is realistic, but when I’m playing someone, it’s really really irritating as it is giving part of my defense away.

    On a positive note, the receiver animation of him toeing the sideline to bring his feet inbounds has been changed for the better. It has better recognition of actually how close the dude is to the sideline, so if he is right on the sideline, he’ll drag his foot, and then fall over, but, if he still close, but not that close, he’ll drag his foot, and then stumble, but catch his balance. This is especially helpful if no one is around him and then he can take off again for a few more yards.

    7. While some of the crowd shots are nice, it seems that some of the developers’ girlfriends were used to model as there is a brunette with glasses and a blonde in every shot of the crowd. She will wear your school colors, but, be rooting for the home team when you are away.

    PROS:

    1. Graphics are awesome. From the stadium turf up to the players’ uniforms. The helmets are especially realistic. It does not have the cartoony look of last year’s version.

    2. I like the no huddle option. Now, when you hold Y down, you actually get the whole play book instead of just running the same play again.

    3. they put all the refs back on the field. Granted, you can run thru them, but it’s still a nice touch.

    4 The Alamo Bowl is finally placed in the Alamodome. The past few years, it was OUTSIDE.

    5. a lot of the animations have been improved. Especially, the QB throwing motion.

    6. First ncaa football game in a long time that is quite enjoyable to play.

    Random thoughts: Right now, School Showdown is offline, and it’s not worth it yet to play an online dynasty until EA fixes the servers. EA is aware of the problem. It’s fun to also have specific sounds play at kickoffs, turnovers, 3rd and 4th downs. I do miss the ability to create your own fan sign which was in 2003 or 2004. I’m not big into recruiting, nor the road to glory, but I enjoy playing none the less.

  2. Drifter on September 1, 2010 at 5:33 AM

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    Review by Drifter for NCAA Football 11
    Rating:
    I read different reviews about games like this one every year and I’m amused at the little nit picking things some write criticizing this game and others like Madden. Im not sure what some would call the perfect game other than as long as they have the option to play superman football with any team do what they want to in any phase of the game to them this is just another bad game everything is broken as they say. I think this is a big improvement of this game comapred to the last 2 or 3 years. Graphics better,commentary better,gameplay smoother,more realistic looking. I enjoy playing this game period. Ive seen how some play these kinda games especially football and played against some of these people. First of all the criticism they give and the nit picking comes from they really dont know how to play football anyway. If you play realitically like i do i guess u dont see these weird things like some seem to find in every game. This is a much inproved game overall.

  3. bmw830i_2003 on September 1, 2010 at 5:56 AM

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    Review by bmw830i_2003 for NCAA Football 11
    Rating:
    Like many of you diehard football fans out there, each year I become really hyped up about the latest installment of EA’s NCAA football title. And each year, I would try to stay optimistic that EA would make all the changes necessary to deliver a true sim college football game. Yet each year when I popped my game disc into my Xbox 360, I would walk away disappointed. This year is no different.

    No, please don’t get me wrong, I’m no EA hater. In fact, I’ve been a fan of the company for almost a decade. But I’m really beginning to wonder why the firm almost takes 2 steps backward after taking a small baby step forward. True, the new locomotion engine makes the running game fun to play, but now the passing game is broken. For example, as the IGN editor puts it, the Corners, SS, FS, and “LBs now have stone-cold hands to knock down balls.” If you put the game on All-American difficulty, not only are you challenged with defensive ball knock-downs, you will constantly be challenged by the defensive rushes. Well you might ask “Isn’t locomotion supposed to fix blocking issues?” The answer is no. The A.I. will just simply overpower the O-line and you’ll have about 2 seconds MAX on average after each snap to get rid of the ball. It just doesn’t matter if you get a good pre-snap read because 1) you have no time to throw, and 2) just as locomotion makes your receivers run faster, it also makes the DBs run faster too, so your WRs are just as covered as the previous years’ versions of the game. So in many games, you won’t be surprised to see your pass completion rate below 50%. If you browse the EA forum for NCAA football, you’ll also find many other fans who unfortunately are experiencing the same problem.

    For me, I’m the always the pass-first kind of NCAA Football Player. Therefore the broken passing game is what kills the game. Nonetheless, if you are the type of player who likes to pound the ball or run the option attack, you’ll find this game to be enjoyable.

  4. Deb Ryan on September 1, 2010 at 6:48 AM

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    Review by Deb Ryan for NCAA Football 11
    Rating:
    Improvements:

    The locomotion system does make running a little more fluid, though I think its hype has been a little overstated. More importantly, the realism of things like pass completion % and kick coverage has been improved, without having to do drastic manipulation to the sliders. Also, the inside running game for you and the computer creates more space and allows for more 6-7 yard rushes, so you aren’t limited to running outside to get good gains.

    One nice addition is a slider which lets you set the disparity in speed between the fastest and slowest players, so you won’t have to cuss over Defensive Tackles chasing down your QB from behind anymore.

    The AI does a nicer job in pass coverage, and the logic of its offensive playcalling is much improved. Having your opponent’s offense retain the personality of its real-life team, and not just its formations, (ex. Georgia Tech option) was long-overdue.

    The graphics are slightly refined, but nothing dramatic. Dynasty has not been altered much, but Recruiting has been tweaked. Now, the phone calls to recruits bring up topics randomly, and you have to determine how you want to handle it (ex. make a strong pitch, change the topic, etc). Not sure yet how I feel about it, but first time through it feels less laborious and predictable, so I think it will be better.

    Overall, it is clear EA focused more on the gameplay and less on the peripheral features, which is good. I do not play Online, but the Online Dynasty enhancements seem significant. As someone who has been playing NCAA since the old Bill Walsh College Football days on Super Nintendo, I would say this is the best of the new generation, without too many significant flaws or gaps. Even if you have NCAA 10, it’s worth the purchase, because it is a much more refined and realistic game.

    UPDATE AFTER 2 DYNASTY SEASONS: Hard to get a pass rush; the CPU QB always seems to dump it off right before you sack him. I’ve had to dial down the CPU pass rush because my QB was getting ripped 5-6 times a game, mainly because the offensive tackles will just watch the DE run by…you need to get comfortable stepping up into the pocket. Recruiting is definitely much better – harder to cheat it, and easier to recruit against another team. Don’t like the playcalling…now you have to cycle through 100+ shotgun passes one at a time instead of being able to use all the buttons (now only can use “A” to select). I’ve gone to 6 min quarters because I’ve found you can’t get enough plays in at the traditional 5 min quarters. The running game is definitely more realistic…my RB average 5-6 yds per carry and you can find nice seams up the middle. Overall, my initial review stands…this is a significant improvement in virtually all areas and worth the purchase.

  5. dougas2 on September 1, 2010 at 7:17 AM

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    Review by dougas2 for NCAA Football 11
    Rating:
    Concept: It’s College Football!

    Graphics: The graphics are much improved over last year’s version. Animations have been updated, expanded and made smoother. Uniforms and equipment are much more detailed. There are still a few legacy issues that plague this game; such as players walking through the refs. There are few instances of the camera becoming pixilated in-between plays.

    Pre-game cut scenes have been added in as well. You will now see players entering the field via the tunnels. You will also see team specific traditions such as rubbing Howard’s Rock at Clemson and tapping the `Champion’ sign at Notre Dame.

    Sound: Everything sounds like it should; from the hard hitting sacks of the QB to the marching bands. The soundtrack, as with all installments of NCAA football, is limited to fight songs of all the schools.

    Commentary is well done by Kirk Herbstreit and Brad Nessler. You won’t hear anything new is this years version but everything is timely and spot on for the action on the field. Sideline reporting is done by Erin Andrews but her role is limited. There were games I played where I did not hear her voice once despite having several players suffer injuries that took them out of the game.

    Playability: NCAA Football 2011 introduces the `Locomotion’ system along with several much needed enhancements to recruiting.

    The locomotion system uses the left analog stick to control the direction your player moves in while the right analog stick controls various skills moves such as a juke and truck. The button controls are used to execute spins, dives, stiff-arms and jumps. The system works well for those of you who like to run the football. It makes breaking and avoiding tackles much easier. You will definitely see a boost to your running backs yards per carry average.

    The system also works for defensive players, especially linemen. It is much easier with the new system to shed a block and sack the quarterback. While playing offense you will have only a handful of seconds to find an open receiver and throw the ball to him. This can be frustrating if you have a poor offensive line.

    Recruiting during Dynasty mode has taken a much needed turn for the better. The system is much more transparent now and uses a numbers system rather than the old `smiley face’ system. It’s a system that is much easier to understand and allows you to make better decisions on how much time to spend on any given recruit. The system is so transparent that you can even see how many points your school is lagging behind on any given recruit. This allows you to decide if it’s time to remove your offer and focus your attention elsewhere or spend a full hour talking to that Blue-chipper.

    Recruiting also no longer focuses solely on the speed attribute to determine the quality of recruit you’re getting. All attributes are now put into play. You will need to spend time finding recruits that are not only fast, but agile and strong. This is a much more realistic simulation of recruiting.

    Gone are the days of `Delay of Game’ penalties because your team is lolly-gagging its way back to the line of scrimmage. With the push of a single-button you can force your team to hurry back the LOS. That’s not to say you won’t be hit with the occasional Delay of Game penalty, but it most likely won’t be the computer’s fault, it will be your own.

    The playbook has been changed from a vertical system to a horizontal one. What I mean by this is that in previous versions of the game you pushed left and right on the D-pad in order to choose your plays. Now, you push up and down. It was confusing at first having used the old system for several years but I quickly got used to it.

    You can choose from various play styles which represent the play styles used in the college game. You can choose from multiple style offense, spread, hurry-up and several others. Each style used in the game is specific to the style of play each school uses in real-life. This means you will have to adapt your own defensive style in order to counter the offensive style in question.

    It seems that for every new feature that EA adds into NCAA football at least one is removed. This year is no different. Gone are the Bowl patches specific to each bowl game. While this isn’t a huge setback considering all the new, and much needed, improvements, it is disappointing.

    Also gone is the commentary of Lee Corso. While we all know he retired from broadcasting his voice is sorely missed in NCAA Football 2011.

    Entertainment: It’s College Football! Or did I mention that already?

    Replay Value: NCAA Football allows you to play up to 60 seasons in dynasty mode. You can switch teams after each season if you so desire. So, it’s up to you how many seasons you want to play through.

    Final Thoughts: NCAA 2011 offers the player much needed improvements to the game. It’s still not a perfect simulation but it is a huge step in the right direction.

    Read This Review and Others Here: [...]

  6. Travis Chaffee on September 1, 2010 at 7:58 AM

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    Review by Travis Chaffee for NCAA Football 11
    Rating:
    I would have to say that this is probably the most enjoyable football game to come out since the earlier NCAA Football’s (i.e. 2005, 2006, 2007). There are many good changes that seem under the surface and are not extremely noticeable at first, but the quality of the game has definitely gone up for the next-gen consoles, although it’s a disappointment that the next-gen versions have not caught up to the last-gen versions in terms of gameplay. This seems like it may be changing with the current iteration of NCAA Football.

    Now, I’m not saying that this game surpasses the best of the NCAA Football franchise; it’s just one of the best of recent times. The running style seems to be changed, which is great; the previous running style seemed extremely fake and unreal, and this one takes a step in the right direction. Jukes still don’t factor in player momentum as much, but player acceleration does take a while, meaning that if a player goes from standing still to running or running one way to running the other they are forced to slow down, cut, and accelerate. This does wonders for the game. There are still some gameplay quirks, glitches, and whatnot, but that has to be taken with a grain of salt. Sometimes an option pitch will be caught by the defense when it would’ve been fought over or actually fumbled by the RB, and fumbles do happen more than occasionally, but the game is an obvious step up from last year’s model and the year’s before.

    Road to Glory was not touched at all. That is a major disappointment to me :( . That was, and still is, my favorite game modes, and the fact that they payed no attention to it is sad. But the dynasty mode, especially recruiting, was taken off the hook to another level. Recruiting can be done on a PC, iPhone, iPad, probably even a Zune HD (HEY! I HAVE ONE OKAY?! AND THEY ARE COOL!), which immerses you even more and makes you feel like a coach. This may be a little over the top for some players, and that’s fine; just do what you normally do. The online portion of NCAA Football ’11 is really neat-o, and in my opinion it may be my most played game over the summer.

    Dynasty is as fun as ever. Make your team the super team, take a terrible team all the way, continue an already established dynasty like Florida, Alabama, Texas, Ohio State, Michigan, or Oregon and improve their dominance, whatever you want, it’s still there. At one point my hopes went really high. I saw that there was an option for switching teams for conferences and I went all like “No way! They figured some conference shake-up would happen and made sure that you could put teams in other places! Cool!”. But no, it was just a team switcher, you couldn’t actually build your own super conference. That gave me a super sad face.

    The interface is cool. The main menu looks a lot like the Xbox 360′s UI, which was intriguing, but I got over it (I have both, so I know what the 360 interface is). Sometimes it takes a while to load, but that is forgivable. When it is auto-saving you can’t do anything at all on the game. The scoreboard (onscreen) is a replica of the ESPN scoreboard and is very nice to look at, even though you probably won’t be looking at the scoreboard that much, unless you’re really bored. It’s still a great feature and makes the presentation of the game more believable and a lot more “gameday-like”, if you know what I mean (chips, beer [pop if you're under 21 like me], dip, hot dogs, the whole nine yards).

    The graphics are awesome. If you’re into just graphics, you won’t be disappointed by these. EA games are meant to be played on the PS3, so if you have both consoles, get it on the the PS3. The lighting effects are great and the uniforms look vibrant and more beautiful than ever. The field looks nice, but when it does replays and shows you a long view of the field it is obvious that the grass doesn’t pop up. I know that’s not a deal breaker, but it would be cool and interesting to have, would it not? Helmets look great.

    The commentary is still recycled, and recycled heavily. If you’ve played these games before — which I assume you have — you’ll find yourself mouthing or speaking the sentences with Brad Nessler and Kirk Herbstreit (I miss Corso =[ ), or maybe just turning the commentary off altogether. It gets pretty annoying after a while.

    I love it. If you love college football and were angry at the previous versions, I would highly recommend picking this copy up, because EA is starting to get the college football experience right.

    EDIT: After a couple more days playing the game, there seems to be some more oddities within the actual gameplay, which is expected, but is also extremely annoying. In addition to the defense catching your pitch, sometimes players suddenly stop when they are running towards the ball or going to catch a ball, which is kind of frustrating as you’ll be expecting them to continue forward like any self-respecting football player would do and then they suddenly stop. Running backs, at certain points, will cut back into the middle of the field — towards the rest of the defense — when there is a massive amount of open yardage on the edge and they most likely would’ve had a touchdown. These are just a couple of gameplay quirks that i noticed that really don’t change how much I enjoyed the game, but for some people they will be deal-breakers.

    ANOTHER EDIT: As I said in my previous edit, sometimes the players running will suddenly stop while going towards a ball. This killed me in one of my games. Michigan vs. MSU, I go down 17 to nothing, score 28 straight with the backup QB, MSU scores 17 more to make it 34 to 28, I score another TD to make it 35 to 34. 1 minute and 30 seconds left in the game. MSU is at their 19 yard line. They throw deep on the first play. I say to myself, “Let’s let my computer controlled player run towards the ball so I don’t accidentally make him run the wrong way”. Seems sensible, right? WRONG. He runs…and stops. The receiver catches the ball at my 30 yard line. I stop them for a 3 and out, but they hit the field goal and go up 37 to 35. I can’t do anything about it, I go 4 and out and they kneel the ball. GAH!!! (Played on All-American). Really?!

  7. Kevin Shiau on September 1, 2010 at 8:11 AM

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    Review by Kevin Shiau for NCAA Football 11
    Rating:
    First and foremost, let me state that I am a sport fanatic and that’s not limited to college football. Like 99.9% of sport games available, the yearly copy is simply a rehash of the previous year’s game plus a few new gimmicks (EA is obviously the King of this). I am not much a of Madden player, however, as I prefer its college counterpart because I find an enormous amount of fun in recruiting. And it’s in this field that EA seems to make players’ lives difficult in the sense that they make it harder than it has to be. This year, I can say with a clear conscience, recruiting has taken an ENORMOUS step in the right direction.

    Let me continue my review in the form of bullets, rather than paragraph form.

    PROS:

    -Recruiting now takes a mere 10 minutes per inquiry/pressing of a certain pitch, offering a scholarship, scheduling a visit, making a promise (which can now be done IN season), negatively recruit against another school, etc. In years past, pressing a certain pitch could take way too many minutes from your 10 hours of recruiting time.

    -Recruiting takes on a game-show-like twist. Recruits will now ask you about certain pitches rather than the other way around. Once they pick a topic, you can either “make a pitch”, “ask them how they feel about it”, “compare to another school” (aka negative recruit), “Change the topic”, “make a promise”, “schedule a visit”, or “offer a scholarship”. I don’t know if this is considered a PRO, but it’s a breath of fresh air for this central cog in the game.

    -You can change the “recruiting difficulty” if you don’t want to keep saving and redoing certain weeks of your dynasty if a certain prospect keeps going to another school. This is nice because sometimes I don’t want to lose all the 4/5 stars to the SEC…

    -The “Locomotion” game play engine is a large step towards achieving game play comparable to the KING of football games, Madden. In years past, the movements of the players were “jerky” (can’t think of a better word), while this year this game offers a much more fluid football. You’ll know the difference once you pop the disk in your system. Personally, I’m pretty satisfied with the actual game play. It runs smooth and tackles/catches all look exceedingly accurate. The graphics are really beginning to utilize the full capacity of the PS3 system and I can only hope that EA builds on that rather than maintain it for the next few years.

    -Unique entrances for each team. I think this is a gimmick on EA’s part just to say they added something new to the game but for people who go to BCS conference schools (I’m an Oklahoma Sooner, myself), you will definitely enjoy this added feature. You’ve got every thing from the Wolverines running under the “M CLUB Supports You” Banner, to the Clemson Tigers touching Howard’s Rock before running into the stadium, etc.

    -Unique offenses. College football is innately different from its pro-counterpart because of the unique offenses the majority of schools play. This year, such offenses are highlighted. From the triple-option at Georgia Tech, to the no-huddle at OU, to the Pistol-set at UCLA, etc. It certainly gets boring running the Pro-set for every team, doesn’t it?

    -The entire interface of the game has been retooled and again, this is a huge breath of fresh air for loyal fans of the game who have to see the same things year in and year out.

    Cons:

    -The “Pay-to-play” recruiting features are STILL here and it’s awfully annoying because they include the options among the other FREE features and I suppose sometimes I forget it’s not free and end up clicking on it (sorry for the run on sentence). They call them “time-savers” but paying on top of the $60 + tax you pay already? At least with the Map add-ons for COD MW2, you play them every other game so you get the most use out of it. The features EA makes you pay for are just side features that would surely enhance my satisfaction were they included.

    -At the end of the day, if your preference is for the most realistic football experience, you cannot look towards an NCAA game for it. I know I said this had great game play, but it’s obvious that EA saves the best for Madden, as millions of more people would prefer the NFL. Which makes one wonder how good Madden 11 will be…

    -Same old commentary…… wish they would completely revamp that.

    -Each team still only has one unique (if at all) TD celebration. It would be nice for each team to have multiple interpretations of their respective celebrations (i.e. V for Victory/USC, the Gator Chomp, etc.)

    -I’ve noticed that there is A LOT of lag when scrolling through options in dynasty mode. I don’t know if everyone else out there is going through the same problems.. my PS3 is not even a year old yet and it’s the slim line one so I doubt its my system.

    -More to come?? After a few days of playing, I haven’t seen anything else yet. And I will update as I see them!

    THANKS FOR READING!

  8. T. Snyder on September 1, 2010 at 8:33 AM

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    Review by T. Snyder for NCAA Football 11
    Rating:
    I haven’t owned an NCAA Football game since probably back on the PS2, but I had read really good reviews about this game. I’ve played a couple weeks now and thought I’d share some of the things that I liked:

    First off, the graphics are really nice. Very sleek and clean. The gameplay is fast and easy to pick up, especially if you’re used to playing Madden. The time it takes to play a full game on the default settings seems pretty decent for me (ie, it won’t take you an hour to knock out a game).

    Next I love the customization ability on this game. You can create your own College by using EA’s Teambuilder website. Pick out your stadium, pick out your uniforms (at least 50 choices there), pick out your colors, upload your own log. I love that level of customization and hope that will be a feature that EA uses in all of their sports games going forward (especially FIFA).

    I like that you can also customize your players easily online in the Teambuilder site instead of using the controller. Juice up their stats. Change them all to Freshman if you like. Change their names manually or have them randomly created. If it’s a common name, the announcers will pronounce it during the game commentary too.

    Then you can swap your made-up school with another existing school, and start a Dynasty that goes year after year (not sure how far out it runs). You can customize your non-conference games to adjust your strength of schedule. So I must say I really love that piece of the game.

    The recruiting in the Dynasty mode is a bit manually intensive though. I’m not sure if that’s a good thing or a bad thing. I personally kind of like it, but if you were only interested in the actual gameplaying of the dynasty, then you may be upset at how much time it requires.

    Having played a couple seasons tweaking my strategy, it does require some devotion. You can’t really auto-simulate it, or at least, not if you want a good freshman recruiting class. I turned off all of the Helper Options, which helps give you more control. I also limited myself to about 20 prospects, as this helps keep the board from being uncluttered. I preferably only add guys who have you in their Top 3 initially. I also found that if you wait around until mid-season, you can start recruiting some Junior-College (JUCO) transfers since they seem to wait until longer in the year to sign.

    The recruiting piece almost feels like a Role-Playing-Game (RPG). You check back each week to see if you’ve moved up on their list, or you get upset if they committed to someone else after you wasted hours of recruiting time on them. If you want to do a good job at it, it’ll probably take as long each week in recruiting as it does to play the week’s given game. I haven’t tried online dynasty against others yet.

    Overall though, I think NCAA Football 11 is a really good football game. I agree with a previous reviewer who said that now NCAA Football doesn’t feel like Madden’s poor, red-headed step-child.

  9. Wu Stank on September 1, 2010 at 8:36 AM

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    Review by Wu Stank for NCAA Football 11
    Rating:
    The best football video game I’ve ever played was Madden 10, even though I’ve always LOVED playing the NCAA game as a big college football fan.

    After Madden 10 was released and I played it into submission, I thought I would never go back to NCAA. I thought the 09 and even 10 versions of NCAA fell flat and were bland.

    NCAA 11 fixes all of that. After only a short week of play, I’ve totally gone back to the NCAA bandwagon and this is the best NCAA game yet. The graphics, and particularly the animations are the best the series has seen. The gameplay is super solid as well, making it challenging but not cheap. You can chose any type of play style or playbook and play anyway you want and it all feels legit and smooth.

    The dynasty modes are slightly unchanged but have a new interface which I think is again the best yet.

    I’m playing the online dynasty with a group of friends for the first time, and being able to recruit online from your P.C. to your online dynasty is an amazingly fun and addicting obsession to help you kill time during a lunch break or during Chemistry 101.

    While I am debating owning both Madden and NCAA in the same year (Have heard great things on Madden, including the addition of Gus Johnson doing the announcing) I am not debating getting Madden as a replacement for NCAA for the first time in three years.

    Madden might have to wait its turn.

    (EDIT: After playing it more and more the shine is starting to wear off. It isn’t nearly as good as Madden 10, in my opinion, though the setup of recruiting, both online and offline dynasties is FANTASTIC and the best yet. Very visual and easier to follow along with.

    That being said, I have a major problem with the passing because it is so uneven. Some routes take forever to develop and your line, no matter their skill and if it is max protection, just don’t give you enough time to execute.

    And many times I’ve fired a bullet to my WR, and out of nowhere a DB, who is not even on the same side of the field or aware of the fact that I’m throwing it to A DIFFERENT receiver than he is responsible for somehow makes an amazing break on the ball and flies across the field to knock it down. BS.

    There are ways to make the game even and fair, but that way is NOT to make the AI be superman.

    If this just happened once in awhile I would be ok with it… but, sheesh, it happens once a series or more. Not acceptable.

    After playing the Madden 11 demo a few times Madden is much more legit and fair in terms of not having “superman” on the field.

  10. Don Squeek on September 1, 2010 at 9:31 AM

    Check it out!
    Review by Don Squeek for NCAA Football 11
    Rating:
    So again this year I got NCAA Football the day it came out and again I wish I would have simply waited a month. When Madden comes out the price of NCAA always drops and there is nothing in this game that really makes the extra month of play time worth it. I’ve played a lot of games so far in both Road to Glory Mode and Dynasty mode and really there is nothing that special upgraded over last years installment.

    Road to Glory mode is my favorite mode right now because you can play entire games in less then an hour using 15 min Quarters. The scores are still outrageous if you do this but I always liked playing longer games.

    My biggest complaint is paying $60 bucks for a repackaged game from last year. You will notice small upgrades to the graphics and announcers comments but really is this worth full price? I guess that is really up to the eye of the beholder. I personally regret the purchase, I like NCAA better then Madden on the next gen systems but I really wish I had the patients to wait for the price to drop upon Madden’s Release. If you are a huge NCAA fan this is of course a must buy but if you are a little tight on money go ahead and wait for a price drop. JUST REMEMBER ONE THING WHEN WAITING.

    EA has again stuck the online restrictions on this game to help kill the used game industry. Do not buy USED if you want to play a dynasty online you will have to pay more then the difference of buying a new version making the game actually cost more to buy used.

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